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Zinres Powers Not quite done yet EmptyFri Dec 19, 2014 5:23 pm by Guest

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Zinres Powers Not quite done yet

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Post by Zinres Sun May 11, 2014 1:37 am

Name of Power: Lucky Chance
Image of what it does: I flip a coin. If it lands heads I get twice as strong. If tails I get twice as fast.
Strengths: Increased physical ability. I  may flip another coin during the three post to possibly get a new outcome.
weaknesses: Lasts 3 of my posts. I must catch the coin.

Name of Power: Entwined Fates
Image of what it does: Our shadows become linked. When I get hurt so does the person I'm linked to and vice-versa. (same injury, same location.)
Strengths: Punishes the opponent for attacking.
weaknesses: Doesn't work with self-inflicting. Shadows only stretch to 15 feet. Shadows must connect naturally before they are linked.

Name of Power: Jinxed Dice
Image of what it does: I roll 3 standard 6 sided dice. The total combined number rolled becomes the number of illusionary clones of me appear.
Strengths: Confuses opponent. Clones are perfect in every way to the original.
weaknesses: Clones are only illusion and disappear if touched. Illusions must stay within 35ft of the dice and cannot travel beyond this limit.

Name of Power: The Perfect Hand
Image of what it does: I fling razor-edged metal playing cards from my sleeves.
Strengths: Can slice through all but other metal objects.
weaknesses: Only 2 decks in both sleeves (4 total)

Name of Power: Bulls Eye  
Image of what it does: I throw 3 darts of my own blood from either one of my hands. (blood must be pooled in the hand first.
Strengths: Hits with massive force.
weaknesses: Makes me hungry and tired from blood-loss. May only be used twice per thread unless I feed in that thread.


Last edited by Zinres on Fri May 23, 2014 12:35 am; edited 4 times in total
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Post by Ember Sun May 11, 2014 1:41 am

approved
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Post by Alyss Thu May 22, 2014 11:23 pm

Time to get strict and tear you a new one. I love my job. :3

Nerf Lucky Chance, because there is no luck when you decide what it lands on. -_-

In Entwined Fates make sure that them getting injured hurts you as well, otherwise it is unfair.

I was gonna have you change the Dice amount on Jinxed Dice, but the weakness makes 3 seem fair enough.

You do realize that your weakness for The Perfect Hand is that you *only* have 448 cards to throw, right? .-.

In Bulls Eye, one of the weaknesses should be that you must have a wound on the hand, whether self-inflicted or caused by the enemy.
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Post by Ember Thu May 22, 2014 11:31 pm

to point out zinres can just get one dueling network with someone here and use the dice on it .-.

the dice and coin on the site is random so that would work .-.
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Post by Alyss Thu May 22, 2014 11:33 pm

I though of something similar, but we would have no way of knowing if he is honest or not. >.<
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Post by Ember Thu May 22, 2014 11:54 pm

dueling network to use the dice and coins 2 people have to be there, and it would make it so that there is a second person for confirmation .-.
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Post by Alyss Thu May 22, 2014 11:59 pm

Okay, but if things go wrong...

*Points at Ember*

HE DID IT!!
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Post by Zinres Fri May 23, 2014 12:16 am

So are they good enough?
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Post by Alyss Fri May 23, 2014 12:28 am

Fix the shadow one, then you should be okai

(Too lazy to make the text white .-.)
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Post by Alyss Fri May 23, 2014 12:39 am

Yay. .-.

approveded
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