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Eronil, the bloodguards wings

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Eronil, the bloodguards wings Empty Eronil, the bloodguards wings

Post by Shrade Thu Jun 26, 2014 2:34 pm

(This characters powers are mechanic based which work off of the sword and shield, Light counters are gained through blocking attacks with the shield (4 per blocked attack) and Blood counters are from doing damage with the sword as well as taking damage (4 per strike with sword 2 with each time damage is taken). this is visible by feathers, light feathers and blood feathers)

Light attacks

Name of Power:Radiance
Image of what it does: Eronil places her hand on a being and heals them
Strengths: at minimum cost it can heal bad wounds (not lost limbs) if it is used above 9 light counters she'll restore heavy wounds
weaknesses: must remain in physical contact with the person, costs 2 light counters for every post as well as it draining 1 blood counter if blood counters are there

Name of Power: Blinding light
Image of what it does: Casts a bright light that reveals all hidden and demonic beings and keeps them revealed for 2 posts
Strengths: Reveals stealthed units as well as demons
weaknesses: Can only be cast after 7 light counters are present (does not cost them simply needs that amount)

Name of Power: Unbind mind
Image of what it does: Basically the same as radiance but instead of healing it unbinds the persons mind from another beings control.
Strengths: Frees the person or beings mind from being controlled and restores their own free will
weaknesses: is single target and cannot be cast within a 5 post span of another unbind mind spell. costs 4 light counters

Name of Power: Piercing Inquisition
Image of what it does: charges up either 2 large bolts of light or 7 smaller ones that are hurled as projectile spells
Strengths: 2 large bolts deal heavier damage but travel at a slightly slower pace while the smaller ones travel at a high speed
weaknesses: Costs 10 light counters as well as orbs of light appear near eronil  to signify which is being sent (either 2 large orbs or 7 small ones)

Name of Power: Mikeals bow of truth
Image of what it does: Summons a bow of pure light that eronil can use to fire powerful arrows of light magic
Strengths: High speed arrows that are very powerful
weaknesses: needs 15 minimum light counters to be cast after it is cast each arrow costs 3 light counters, once no more useable light counters are there the bow dissipates

Name of Power: Zanbelas Pike
Image of what it does: Summons a pike of high powered energy granting the pike lightening abilities as well.
Strengths: can be thrown to cause an aoe lightening blast around the impact point as well as every attack carries lightening on it
weaknesses: Costs 18 light counters and removes all blood counters, the spear lasts for 3 (of my own) posts

(Ultimate form)
Name of Power: Brightwinged Flight
Image of what it does: Takes all the light counters that she has accumulated and her body and wings transform as the light causes her wings to go sharper and more metal looking as well as her body, the wings expand allowing her near super speed.
Strengths:Near super speed, the two weapon spells can be cast freely in this form, all light powers can be cast and are more stronger than before.
weaknesses: Cannot use any blood abilities while in this form. Radiance costs double, Blinding light now actually costs the amount, Unbind mind cost is doubled, Piercing inquisition costs 15 and is an aoe no longer target based.Form ends once all light counters are gone and cannot be activated again for 30 posts

Blood attacks

Name of Power: Tainted strikes
Image of what it does: Embues the sword and gives it a dark tinge causing all attacks to lacerate the target.
Strengths: Lacerates the targets for extra damage, grants an additional blood counter
weaknesses: Costs 3 blood counters and removes 2 light counters for every strike that hits.

Name of Power: Blood Cry
Image of what it does: Releases out a banshee like scream which empowers allies near eronil
Strengths: Buffs nearby allies as well as eronil giving them a bit more resiliance to damage
weaknesses: Costs 5 blood counters, cannot be cast again till after 6 posts.

Name of Power: Fallen Winged
Image of what it does: Slams her sword into the ground and releases light and blood energy into it summoning past paladins to fight alongside her
Strengths: Summons 4 paladins for 5 posts to help fight alongside eronil
weaknesses: Costs 8 light and blood counters and cannot be cast again till after 8 posts

Name of Power: Valkiyas lost Ripper
Image of what it does: Blood forms around the sword and changes it's form into a jagged scythe
Strengths: Can be wielded with one hand, causes lacerate for all attacks that land with the scythe
weaknesses: Costs 15 blood counters and removes all light counters, only lasts for 4 posts before it dissipates.

Name of Power: Lucifels Claws
Image of what it does: the shield and sword dissolve into eronils gauntlets and form a pair of claws that are used as both attack and defense.
Strengths: high mobility and attack speed as well as all attacks cause lacerate, can be shut off at will to return to sword and shield
weaknesses: Costs 18 blood counters cannot be cast while light counters are preasent, regardless of it being shut off sooner no counters will be refunded, lasts 5 posts

(Ultimate form)
Name of Power: Bloodguards Body
Image of what it does: Blood covers eronils armor and body and dissolves her sword and shield as claws appear for hands, within a second her form is much more different as her wings also disappear cutting her ability to fly.
Strengths: High armor almost as if able tocompletely ignore damage in this form (there is still a damage threshold so she can be killed in this form), extremely high agility and mobility as well as a bloodlust. all blood abilities can be cast but cost double, Fallen wingeds paladin are more ruthless and also appear bloodstained. All attacks in this form grant double blood counters
weaknesses: can not fly in this form as well as armor loses it's effectiveness once below 10 blood counters remaining, is unable to cast light abilities till 5 posts after form dissipates, blood abilities cannot be cast again till 8 posts after form dissipates. form lasts 4 (of my posts) or until no blood counters remain.
Shrade
Shrade

Posts : 689
Join date : 2014-06-08

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Post by Mayumi Serenity Tue Jul 22, 2014 3:15 pm

o-o Ok so..
Blood Cry- What type of buffs/empowerment? Does it just raise attack power and defense, or does it improve speed and agility as well? Magical attacks?

Fallen Winged- How strong are the Paladin's and how many hit's does it take to take one down? Do they have any weaknesses?

Mayumi Serenity
Mayumi Serenity

Posts : 97
Join date : 2014-06-18

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Post by Shrade Tue Jul 22, 2014 3:21 pm

Blood cry- Only adds more defense to both physical and magic

Paladins - they are formidable strength but not something that could overpower someone unless 2 or more are working together aorund 3 hits to kill one.
Shrade
Shrade

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Post by Mayumi Serenity Tue Jul 22, 2014 3:22 pm

o-o Hmm ok, Approved.
Mayumi Serenity
Mayumi Serenity

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