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Tom's Fire Manipulation set 1 EmptyFri Dec 19, 2014 5:23 pm by Guest

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» A Day in Class (open to all)
Tom's Fire Manipulation set 1 EmptyTue Aug 12, 2014 9:32 pm by Tom Bluemann

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Tom's Fire Manipulation set 1

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Tom's Fire Manipulation set 1 Empty Tom's Fire Manipulation set 1

Post by Tom Bluemann Sat Jul 05, 2014 11:05 pm

Name of Power: Fire Ball
What it does: Self explanatory, he does a punching motion in order to blast fire balls
Strengths: He can fire up to 3 at one time. Otherwise, it is semi-rapid-fire. It also burns on contact
Weaknesses: Naturally, this can be stopped by conventional ways of putting out a fire. Tom must also be able to make a punching motion in order to use this ability. Gets weaker by 15% every 3 posts of continuous firing without a pause of at least 3 posts

Name of Power: Flame Thrower
What it does: Self explanatory, he shoots a continuous stream of flames for 3 posts before a 4 post cooldown.
Strengths: Can reach up to 30 feet. It also burns on contact
Weaknesses: Naturally, this can be stopped by conventional ways of putting out a fire, (though it is somewhat difficult to put out due to the nature of the move).


Last edited by Tom Bluemann on Wed Jul 09, 2014 7:39 pm; edited 3 times in total
Tom Bluemann
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Post by Shrade Sun Jul 06, 2014 2:54 pm

Fireball i'll assume is an instant cast correct? hmm i feel like that it needs a cooldown or a constantly weakening flame everytime it's subsequently cast.

Increase cooldown on flamethrower to at least 4 or 5
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Post by Tom Bluemann Wed Jul 09, 2014 7:40 pm

there, I fixed it up a bit
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Post by Shrade Thu Jul 10, 2014 4:13 am

Approved
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