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» The Forsaken Realm
Alexander Vaan's Arsenal {Finished} EmptyFri Dec 19, 2014 5:23 pm by Guest

» Sylas The Void Master
Alexander Vaan's Arsenal {Finished} EmptyWed Dec 03, 2014 3:35 am by DanTheBandit

» Silver Wings
Alexander Vaan's Arsenal {Finished} EmptySun Nov 02, 2014 2:31 am by Guest

» Gary Manefc (WIP)
Alexander Vaan's Arsenal {Finished} EmptyMon Oct 13, 2014 4:42 pm by Milocross

» Dante Banes
Alexander Vaan's Arsenal {Finished} EmptyMon Sep 15, 2014 3:21 pm by Luka_D

» Shane Wolfhart
Alexander Vaan's Arsenal {Finished} EmptyMon Sep 15, 2014 3:21 pm by Shiangelic

» Snow Cat Info
Alexander Vaan's Arsenal {Finished} EmptyWed Aug 20, 2014 12:01 pm by Stya

» Guess Who's Back?
Alexander Vaan's Arsenal {Finished} EmptyTue Aug 19, 2014 10:55 am by Angelo Aella

» A Day in Class (open to all)
Alexander Vaan's Arsenal {Finished} EmptyTue Aug 12, 2014 9:32 pm by Tom Bluemann

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Alexander Vaan's Arsenal {Finished}

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Alexander Vaan's Arsenal {Finished} Empty Alexander Vaan's Arsenal {Finished}

Post by Haku Takashi Thu Jul 10, 2014 3:27 pm

Name of weapon: TF-001 Augmented Battle Suit
Type of weapon: Armor/Augments
Image of what it does: Alexander Vaan's Arsenal {Finished} DMKPrTZ
Strengths:
-Multi Function Power Armor-
1)Armor Mode- Receives and nulifies kinetic damage
2)Speed Mode- Enhances user speed to allow for speeds for up to 50 mph
3)Power mode- Allows user to lift and throw up to 1500 pounds
4)Stealth Mode- Enables a cloaking device concealing user from all visual detection
-Standard Kevlar armor construction
weaknesses:
-No mode can be used in conjunction with each other
-Each mode runs of the same energy source
-Mode limits-
1)Duration 3. Cool down 2
2) Duration 6. Cool down 2
3) Duration 2. Cool down 2
4)Duration 8. Cool down 2
(Must wait for one modes cool down to finish before activating the same or another)

Name of weapon: Flashbang
Type of weapon: Supplementry
Image of what it does: Alexander Vaan's Arsenal {Finished} 2i7sH5S
Strengths: Blinds and deafens everyone in its radius. Blind-3post Deaf-1post
weaknesses: Does not descriminate. Radius-15ft

Name of weapon:  C4 explosive charge
Type of weapon: Explosive
Image of what it does: Alexander Vaan's Arsenal {Finished} 8d7C8ZI
Strengths: Deals excessive explosive damage. Can be remotely detonated.
weaknesses: 30ft radius

Name of weapon: Anti-personnel mine, Claymore
Type of weapon: Explosive
Image of what it does: Alexander Vaan's Arsenal {Finished} G9o7BCg
Strengths:*See Above
weaknesses: 1 post setup

Name of weapon: M67 Fragmentation Grenade
Type of weapon: Explosive
Image of what it does: Alexander Vaan's Arsenal {Finished} 4AnPxzi
Strengths: Deals moderate explosive damage
weaknesses:15ft radius

Name of weapon: AN-M14 Incendiary Grenade
Type of weapon: Explosive
Image of what it does: Alexander Vaan's Arsenal {Finished} L6zgqXr
Strengths: Deals moderate fire and minor explosive damage.
weaknesses: 15ft radius. Can have fire manipulated if fight a fire user

Name of weapon: M-18 Smoke Grenade
Type of weapon: Supplementary
Image of what it does: Alexander Vaan's Arsenal {Finished} TUamXWY
-The M-18 Smoke grenade creates a smoke clound covering a 30ft radius at a somewhat fast pace, as shown below:
1st post-10ft
2nd post-20ft
3rdpost-30ft
That is the spread radius for the smoke per post.-

Name of weapon: Semtex (Sticky Grenade)
Type of weapon: Explosive
Image of what it does: Alexander Vaan's Arsenal {Finished} LqgXUsu
Strengths:Easily sticks to things. Deals Excessive Damage.
weaknesses: 15ft radius. Cannot be thrown far.

Name of weapon: XM 25
Type of weapon: Grenade Launcher
Image of what it does: Alexander Vaan's Arsenal {Finished} 1ndUL2a
Specifications:
40mm Grenade
4 Round Clip
Thermal Sight(2x Zoom)

Name of weapon: AA-12
Type of weapon:Shotgun
Image of what it does: Alexander Vaan's Arsenal {Finished} OwRKWXB
Specifications:
12-Gauge Bucksot
20 Round Drum Mag

Name of weapon: M4A1 SopMod w/o M203 Grenade Launcher
Type of weapon: Rifle
Image of what it does: Alexander Vaan's Arsenal {Finished} 8Oladg6
Specifications:
5.56 Nato Round
30 Round Mag
Red Dot  Scope(2x Zoom)
Suppresor
Laser
(Ignore the M203. That will be a later thing)

Name of weapon: Desert Eagle
Type of weapon: Handgun
Image of what it does: Alexander Vaan's Arsenal {Finished} YL5zkD7
Specifications:
.50 Caliber Armor Piercing Rounds
8 Round Clip

Name of weapon: Lapua .338
Type of weapon: Sniper Rifle
Image of what it does:Alexander Vaan's Arsenal {Finished} DdCev4a
Specifications:
.338 Caliber Round
5 Round Mag
4-12x Zoom Scope

Name of weapon: Death Knives
Type of weapon: Throwing Knifes
Image of what it does: Alexander Vaan's Arsenal {Finished} Yhp5dne

Name of weapon: Condor Combat Knife (6inch blade)
Type of weapon: Kinfe
Image of what it does: Alexander Vaan's Arsenal {Finished} NmRLX2m

-All usuable with Requiption-


Last edited by Haku Takashi on Wed Jul 16, 2014 7:25 pm; edited 2 times in total
Haku Takashi
Haku Takashi

Posts : 146
Join date : 2014-05-07

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Post by Shrade Wed Jul 16, 2014 2:55 pm

I feel that armor needs to be reworked, just seems op to me. (is gonna let ember handle this)
Shrade
Shrade

Posts : 689
Join date : 2014-06-08

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Post by Ember Wed Jul 16, 2014 5:51 pm

i agree with shrade on that, each mode should have different cool downs at least and each mode would use the use up that same power source at different speeds

also, how can your character carry that many weapons? i get the small stuff but you have a shotgun a sniper, grenade launcher and an assault rifle.
Ember
Ember
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Posts : 1026
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Age : 31

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Post by Haku Takashi Wed Jul 16, 2014 6:09 pm

Edited-

I have the cooldowns equal to solve any and all questions of "how do you determine can you recover if you use Strength mode and then cut it off to start recovering. Instead of making a literal page, I just simplified it to 2

On the note of the amount of weapons, I have Requiption for a reason(his 1 of only 2 combat spells).
Haku Takashi
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Post by Ember Wed Jul 16, 2014 7:26 pm

approved
Ember
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