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Familiar magic of Keira
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Familiar magic of Keira
(Name of Power: sixth sence
Image of 55what it does: detects magic signatures in in the area.
Strengths: can sense magic being used & everyones? magic signatures for a mile.?
weaknesses: eyes must be closed.
Name of Power: minor healing
Image of what it does: by placing hands on, or just above wounds can heal wounds.
Strengths: can heal any wound given enough time.
weaknesses: the worse the wound the longer it takes eg: re attaching a limb = 10 users posts.
Name of Power: support booster
Image of what it does: boosts any one attribute.
Strengths: lasts 2turns
Increases chosen attribute 3x
weaknesses: 4post cooldown. Only one attribute. Uses 3 FE
Attributes =
Instincts: time perception, reactions, reflexes.
Strength: increases strength.
Agility: speed, agility, flexibility.
Defence: vaitality, resistance, damage reduction.
Name of Power: familiar strike!
Image of what it does: jumps into the air, being surrounded in a dragon shaped aura slams against the ground.
Strengths: paralyses everyone except Bradley for 2 turns.
weaknesses: uses 25 FE, can only be used once per thread. Keira is paralyzed for 3 turns.
Name of Power: spirit step
Image of what it does: teleports Keira and/or Bradley anywhere.
Strengths: handy?
weaknesses: uses 2 FE per person
Name of Power: painful palm
Image of what it does: Palm strike with immense power
Strengths: enough force to uproot a tree.
weaknesses: on contact with opponent uses 3 FE
Name of Power: painless palm
Image of what it does: Palm strike disrupts opponents energy flow.x
Strengths: when makes contact with opponent the palm strike disrupts the flow of energy and magic so opponent can't use magic for 2 turns.
weaknesses: 3 turn cooldown. Uses 5FE. Can't be used within 3 turns of painful palm. Does NO physical damage.
Note: coin flip will determine whether
A palm strike is painful or painless. But only when both of the cool downs are expiredf(5( .
Name of Power: Familiar Energy charge
Image of what it does: generates FE
Strengths: generates 10 FE
weaknesses: can't be used until the 10th turn of a thread. 5turn cool down.
Name of Power: Familiar Energy
Image of what it does: it is a source of energy for familiars, it is used as a medium to cast powerful spells.
Strengths: gains 1 FE per turn.
weaknesses: doesn't earn FE the same turn FE is used in a spell
Name of Power: dragon stage
Image of what it does: transforms into a medium sized dragon. Bradley is known as the dragon rider for a reason.
Strengths: can transform into a fully powered fire breathing dragon. Made incredibly strong despite her hate for the form. Lasts 4 turns.
weaknesses: only to be used after 20posts in battle. Commonly used for show& intimidation only. Costs 15 FE. 8 turn cooldown
Familiar Energy/FE description
The concept of FE is a source o magic. A restriction or a requirement for stronger magic. It is a measurement of energy used to cast some of my spells. So I have restrictions to their use.
Image of 55what it does: detects magic signatures in in the area.
Strengths: can sense magic being used & everyones? magic signatures for a mile.?
weaknesses: eyes must be closed.
Name of Power: minor healing
Image of what it does: by placing hands on, or just above wounds can heal wounds.
Strengths: can heal any wound given enough time.
weaknesses: the worse the wound the longer it takes eg: re attaching a limb = 10 users posts.
Name of Power: support booster
Image of what it does: boosts any one attribute.
Strengths: lasts 2turns
Increases chosen attribute 3x
weaknesses: 4post cooldown. Only one attribute. Uses 3 FE
Attributes =
Instincts: time perception, reactions, reflexes.
Strength: increases strength.
Agility: speed, agility, flexibility.
Defence: vaitality, resistance, damage reduction.
Name of Power: familiar strike!
Image of what it does: jumps into the air, being surrounded in a dragon shaped aura slams against the ground.
Strengths: paralyses everyone except Bradley for 2 turns.
weaknesses: uses 25 FE, can only be used once per thread. Keira is paralyzed for 3 turns.
Name of Power: spirit step
Image of what it does: teleports Keira and/or Bradley anywhere.
Strengths: handy?
weaknesses: uses 2 FE per person
Name of Power: painful palm
Image of what it does: Palm strike with immense power
Strengths: enough force to uproot a tree.
weaknesses: on contact with opponent uses 3 FE
Name of Power: painless palm
Image of what it does: Palm strike disrupts opponents energy flow.x
Strengths: when makes contact with opponent the palm strike disrupts the flow of energy and magic so opponent can't use magic for 2 turns.
weaknesses: 3 turn cooldown. Uses 5FE. Can't be used within 3 turns of painful palm. Does NO physical damage.
Note: coin flip will determine whether
A palm strike is painful or painless. But only when both of the cool downs are expiredf(5( .
Name of Power: Familiar Energy charge
Image of what it does: generates FE
Strengths: generates 10 FE
weaknesses: can't be used until the 10th turn of a thread. 5turn cool down.
Name of Power: Familiar Energy
Image of what it does: it is a source of energy for familiars, it is used as a medium to cast powerful spells.
Strengths: gains 1 FE per turn.
weaknesses: doesn't earn FE the same turn FE is used in a spell
Name of Power: dragon stage
Image of what it does: transforms into a medium sized dragon. Bradley is known as the dragon rider for a reason.
Strengths: can transform into a fully powered fire breathing dragon. Made incredibly strong despite her hate for the form. Lasts 4 turns.
weaknesses: only to be used after 20posts in battle. Commonly used for show& intimidation only. Costs 15 FE. 8 turn cooldown
Familiar Energy/FE description
The concept of FE is a source o magic. A restriction or a requirement for stronger magic. It is a measurement of energy used to cast some of my spells. So I have restrictions to their use.
Keira- Posts : 355
Join date : 2014-05-07
Re: Familiar magic of Keira
Okay so for now i'm going to list the powers i have a problem with. Familiar strike, Spirit step, painful palm, painless palm, Familiar energy chage, Dragon stage
Shrade- Posts : 689
Join date : 2014-06-08
Re: Familiar magic of Keira
You tell me the problem you have with these spells?
Keira- Posts : 355
Join date : 2014-05-07
Re: Familiar magic of Keira
Familiar Strike- Seems too powerful if it causes paralysis to everyone.
Spirit Step- I'm not allowing teleports anymore.
Painful palm- Uprooting a tree also basically means one hit kill and i'm sure you can see the problem with that.
Painless palm- It just feels problematic.
Familiar Energy charge- it just looks like something that would just be used constantly so you could use your stronger attacks.
Dragon stage- I feel only drakonians should be allowed the ability to turn into a dragon if not any other person that has an ability to change into a dragon will be weak compared to a drakonian in everyway while in that form.
Spirit Step- I'm not allowing teleports anymore.
Painful palm- Uprooting a tree also basically means one hit kill and i'm sure you can see the problem with that.
Painless palm- It just feels problematic.
Familiar Energy charge- it just looks like something that would just be used constantly so you could use your stronger attacks.
Dragon stage- I feel only drakonians should be allowed the ability to turn into a dragon if not any other person that has an ability to change into a dragon will be weak compared to a drakonian in everyway while in that form.
Shrade- Posts : 689
Join date : 2014-06-08
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